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Computational + Quantitative Design Studio

Design, computed.Systems that draw themselves.

Quantrex writes the rules, not just the pixels. We build generative identities, data-driven visuals, and creative tools where every form is the output of a function — measurable, reproducible, and endlessly variable.

01 / Index

Four disciplines. One method: model it, then make it.

  1. 01

    Generative Systems

    Rule-based visual engines for campaigns, packaging, and environments. One system, infinite on-brand outputs.

    • Noise fields
    • L-systems
    • Particle sims
    f(seed) → form
  2. 02

    Quantitative Visualization

    Dashboards, reports, and editorial graphics that make dense data legible without flattening its nuance.

    • D3
    • WebGL
    • Statistical design
    Σ data → insight
  3. 03

    Parametric Identity

    Logos and type systems that respond to inputs — time, location, live metrics — while staying unmistakably yours.

    • Variable type
    • Dynamic marks
    • Brand tooling
    brand(t, x, y)
  4. 04

    Creative Tooling

    Custom internal tools that put the algorithm in your team’s hands: exporters, editors, and design-system generators.

    • Figma plugins
    • Web apps
    • Pipelines
    tool ∘ team

02 / Lab

Live experiments. Nothing here is a video.

Every frame below is computed in your browser right now. These sketches are where client systems begin: small rules, tested until they surprise us.

03 / Playground

Four numbers. A whole family of forms.

Gielis' superformula describes stars, flowers, shells, and gears with a single equation. Drag the parameters — this is how parametric identity work feels from the inside.

fig. 03 — superformula

r(φ) = ( |cos(mφ/4)|n2 + |sin(mφ/4)|n3 )−1/n1

6
1.00
7.00
8.00
Samples
720
Fill ratio
23.1%
Compactness
0.080

04 / Process

A pipeline, not a mood board.

Our process reads like a function signature. Each stage has inputs, outputs, and something you can measure.

  1. 01

    Observe

    D = {x1 … xn}

    We gather the inputs — brand, data, constraints, context — and measure what actually matters.

  2. 02

    Model

    f : D → Form

    We encode the design intent as rules and parameters, so taste becomes something you can run.

  3. 03

    Compute

    Form = f(D, seed)

    We generate thousands of candidates, render them live, and let the system show us the edges.

  4. 04

    Refine

    argmax q(Form)

    We curate, tune, and ship — with the tooling your team needs to keep the system alive.

2⁵³
Unique seeds per system
60
Frames per second, target
0
Stock templates used
5
Live sketches on this page

05 / Contact

Let's compute something.

Tell us about the system you want to exist — a living identity, a dataset that needs a voice, or a tool your designers keep wishing for. We reply within two working days.

hello@quantrex.fun